There’s a rule I made up about ten years ago that if a game developer comes up with an idea it means that someone else is already working on it.
A 24 hour gaming marathon to benefit Pittsburgh children and their familiesTune in now while I’m playing games for 25 hours!
Fez, Mark of the Ninja, FTL head up Humble Indie Bundle 9 Joystiq
Fez, Mark of the Ninja, FTL head up Humble Indie Bundle 9
Perhaps someone can help me understand why gamers feel the need to question and negate games simply because of its 2-3 hours game-play for (x amount) price. You don’t see people go into movies saying “10-20$ for a mere 2 hours. Or asking how many words per pages comes in this book”?
Yet we as gamer’s do this, as if Skyrim’s ( or any other game) 60 plus hours justify its 60$ price tag. I would rather pay x price for a 2 hour game, that is pushing the medium - then pay for a 60 hour inapt game.
It feels weird when you create a concept for a game and as time moves and it develops more; the themes and things you have to say change. I often wonder if design should be like a picture of emotion, a frozen view. For me, it gets harder writing/designing. Specially, when you don’t think like you did when you first conceived the idea & theme for the game.